Skeletal Mesh FBX Update


In this Update I added a Mesh to the FBX Aminations for the Unity Sex Animation Packs(Unity Sex Animation Pack, Romance Pack and Rough Pack) the character's name is Anima and she will probably be who I use to make future Animation packs.

Hopefully this fixes the Unreal compatibility issues, but let me know if it doesn't.

*Note: if the crotch plate is not moving with the rest of the hips that is  a different  problem from the animations and  the Animations  are likely working correctly.*

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Comments

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so I checked the bones and compared them and the main things that are missing is root bone which should be at (0.0.0) spine_04 and spine_05. If you could also add IK bones to the anima for the FBX for unreal engine, i think that could really help with compatibility issue. the naming issue could also be fixed but if the bones are added could help.

I was wondering if you have vmd files of the animation.

The Armature is the root of the model, Anima doesn't have a spine_04 or spine_05 and to add them would involve re-rigging, I should be able to fix the naming issues, I didn't make the rig with IK in mind, as you can usually add that in the game engine. I do not have vmd files for the the animations.

Hi, retargeting is not working well for me. Would it be possible to add a root bone? Thank you for the animations regardless of the answer:)

(1 edit)

The Root is the root bone.