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Would it be possible to have the FBX for the demo? I want to check if it's going to work on unreal before buying the rest of the pack.

Do you ever plan to make a female masturbation pack? possibly with toys and such? Thank you and have a nice day

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Currently, the FBX files probably won't work in Unreal(unless you give them a skeletal mesh) which I'm working on fixing soon, I don't have plans to release a demo for the FBX files or to make a Female Masturbation Pack, but I'll think about it in the future.

This pack cant be used for Unreal Engine. Such a shame

Can you tell me what the problem is?

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Seems the same as other people, there just isn't a skeletal mesh for the engine to use.
I did add the mixamo skeleton in and tried using that as the base skeleton on import but seems the naming is incorrect

So adding a base mesh should fix the problem?

a skeletal mesh would yes, not sure the point animation works outside of Unity

I'll see if I can add a skeletal mesh in the future, and hopefully fix the problem.

I want to include your animations in a product im creating. is that alright/can we chat on telegram/twitter/discord about licensing

What kind of product? As long as you're not Re-selling the animations you're free to use them any way you want.

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I would like to include them in a vrchat addon im making. I would want to contact you on discord/telegram if it works out, I may want to hire you

I appreciate your offer, but I have to decline. If you're not distributing the raw animation clips, you're free to use them in your VRChat addon.

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Hello! 

Thank you for your hard work on these animations X)
Ijsut pruchased it and so far that's a lot of good content.

I do have a few questions though: do you want and how would you like to be credited ? Do you plan to do more of these packs?

Kisses, Malerouille

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Hello and Thanks, You don't have to credit me if you don't want to, but if you do, you could use Master Puppet. I do have an Idea for another Pack, but that probably won't be out any time soon.

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Then I'll keep an eye on your work!

I looked at the provided demo animations in Unity and in each of them the legs -> the whole body tremble a little. Is this how it should be?

If you mean the legs and body are shaking than, no, check to see if you have root motion turned on, if so try turning it off and see if that helps.

Root movement has no effect on this (This is in every demo animation.)

In the animation controller, on the animation clip, try checking the Foot IK box and see if that fixes it.

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60-70% I would say. In RoughDoggy, the girl looks great (though the animation itself is still weird) but the guy jerks back and forth.

In addition to the FBX model, perhaps you should record a video of what it should look like in "reference quality"? I really don't understand the problem with the animation or my model.

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Did you check the Foot IK for the guy's animation? Also did you use the Unity Pack or the FBX animations?

would these work in blender?

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As of right now, the Bones are not read as an Armature, but as Empty objects. However, I have found a method that allows them to be read as an Armature in Blender, but I haven't released it yet.

im not good in english and animation.
file fbx dont have FK or IK bone?

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The animation does have FK bones, but No IK, but the problem is It's not an Armature. If you're using Unity then just use the package and Not the FBX Files.

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tl;dr - Great work, but the FBX animations might be hard to work with. Anyone interested should stick with Unity or be ready to look into how to retarget. Try V-Sekai/unidot_importer if you’re using Godot, which is working OK for me, which will attempt to actually import the Unity package into a Godot project.

Will consider picking up the other two packs (and hopefully more) if everything works out.

I’m not a technical artist though, so take this with a grain of salt.

Working FBX Files

The included Unity package works great in Unity (of course), but importing the FBX files didn’t work out well in Godot. I took a quick look in Blender and saw that the Armature nodes don’t seem to get recognized as such, which could be a problem for other engines like Unreal Engine or Godot that are expecting one in order to identify the bone hierarchy to apply the animation to.

To be clear, I mean the armature, not the mesh - this can be helpful but is not necessary, as the animation operates on the bones, not the skin.

Sex Animations vs. Mixamo Animations

Here’s a quick comparison between what you get when you import a Mixamo (no skin) animation and one from Masterpuppet:

Masterpuppet imports as a hierarchy of transforms, whereas Mixamo’s Armature is an actual hierarchy of bones.

The Masterpuppet collection has a node called “Armature” but isn’t recognized as such. Things are working correctly with Mixamo, which also has no mesh, but correctly identifies its armature in its FBX export.

Since Blender doesn’t recognize the FBX as having an animated armature, I suspect other tools might struggle too.

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Thank you for that explanation, I didn't notice Blender wasn't reading the bones as an Armature, I hope I can fix this problem, but it might just be the way the animations get exported, so I can't promise that I can.

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You’re welcome! It’d be nice if you could, but I’m in no rush - just hoping to leave some breadcrumbs for others to follow if they’re hoping to try to make it work.

It was a little troubling since the animation samples are in a Unity package that behave as expected, but the FBXs are not, so I didn’t find out until after I had bought it. It’s going OK for me now, but I worry about others that might not be able to find a way to make it work for them.

Happy to follow-up if you need, but I worry you/me/both of us are too busy to do that haha. Thanks again!

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I'm disappointed; I just purchased the pack, and after reading the comments, I thought people had managed to import them into Unreal Engine. However, it doesn't seem to work.

If only there were animations with a model... having a model, I believe, would have greatly helped with converting the animations because on Unreal Engine we can directly retarget animation from Model to another model, and the T-pose doesn't seem to be working either.

I don't understand why the author didn't include a model with it.

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I didn't include models because the models used are not mine. Are you sure you can't retarget the animation to another model in Unreal? I can't really test it in Unreal as I don't use it, but from what I've seen and heard online you can retarget an FBX animation Rig to another model in Unreal using a T-pose.

I found this online let me know if this helps or if you need anything else: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/...

Thank you for your reply. Unfortunately we can't import the fbx files into unreal engine, it doesn't allow us to do so. So we're already blocked at import time, so it's impossible to modify them inside the software. 

When you import them (even the T pose) you get the error message: "Error Mesh contains Hips bone as root but animation doesn't contain the root track".

I spent a good 2 hours trying to debug the problem online, but I ended up with videos that show us in summary how to import mixamo animations to unreal engine, and each time they already have a reference model for the animations. 

That's why I'm quite disappointed, I'd seen a lot of comments about Unreal engine, but I don't know if they've really succeeded in importing the animations. 

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As mentioned before, I don't use Unreal so most of my knowledge on Unreal is second hand, but this is all I can give you regarding that error, I hope this can help you fix it:

https://forums.unrealengine.com/t/mesh-contains-root-bone-as-root-but-animation-...

https://forums.unrealengine.com/t/error-mesh-contains-hips-bone-as-root-but-anim...


Is it perhaps feasible for you to provide the animations along with a freely available and royalty-free mesh or model, akin to the approach on platforms like Mixamo? I've attempted the tutorial without success and subsequently explored Fiverr to enlist someone's assistance in resolving the issue. However, two sellers conveyed a similar message—stressing the need for a mesh for successful conversion to Unreal Engine. Both noted that the existing bones are not humanoid, leaving me somewhat perplexed and finding the process rather challenging.

If you could assist in reconfiguring the animations onto a model, I would be inclined to approach Fiverr's 3D artist sellers to retarget them for Unreal Engine. Following this, I could provide you with the models. This approach would potentially enhance your sales, as the models would officially be compatible with Unreal Engine.

I appreciate the offer, but I don't have plans to do that right now, did you check the skeleton hierarchy of your model, because what the error is telling me is it's having a problem with the rig compatibility and has nothing to do with whether or not there's a mesh.

Hi, could you help with following questions? What are the specific requirements for the bone structure in the animation file?Could you provide details on the weighting and skinning requirements for the animation?Are there any specific guidelines for organizing the hierarchy of bones in the animation file? (I am not sure whether 3D models I had can use your animations)

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As long as you're using a humanoid rig it should work.

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Hi, I bought the pack and trying to use in Unreal. It's not possible. Do you have the Tpose or do you have the source file version?

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Unfortunately, I  don't use Unreal, but if you just need a Tpose I can add that for you, the animations were exported from Unity, so I don't know if I could give you a source file, but other than the Tpose, I don't know how much help I'll be with Unreal as I don't know much on how the Animation System works, but feel free to ask me if you think I might be able to help.

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Yes, please. With a Tpose, I will rerig it for Unreal. How would I get it?

I would have to add it to the Pack. Let me know if it works.

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I just added a Tpose, It's an FBX file, let me know if this helps.

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Works great, thanks

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nice asset I purchased him and hope that the second package

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Thank you very much! I do plan to make more packs in the future.

Is there a small animation sample somewhere out there? So that I know what kind of quality I can expect, before I buy it.

If you mean of this pack No, not at the moment.

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That's to bad a small gif or one animation clip would be nice.

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I'll try to add one when I can.

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I just added a Demo, so feel free to try it out when you can.

works great look deceiving there is no blow job or or oral some , perhaps the volume2

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i found one pack : https://igodev.itch.io/3d-sexual-animation-a

If there are more such materials to sell, please let me know, finding them is so difficult. I would greatly appreciate it.

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Cool!

Having the fbx or even the blend file if you use blender would be super helpful to use this in production. As it stands, just having the .anim files makes it difficult to edit.

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i found one pack with fbx and model : https://igodev.itch.io/3d-sexual-animation-a

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Did you find or did you make these?

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Thank you! waiting for more updates

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you have the idea!  if you are planing to make it for unreal - the models rigged for unreal mannequin we will be love to buy the asset. 

I'm trying to make FBX Animations that should work for Unreal in the future, but I don't use Unreal so it will take some time. 

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for Unreal , making fbx sometimes doesnt work. You may rig the models with Auto Rig Pro, or manually the same skeleton with Unreal mannequin. I can help you about it (not rig but creating an unreal project). So you can sell the package 

I made the Animations in Unity, so I'd have to find a way to export it from Unity to Unreal and FBX is the only way I could think of.

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I see, if one day you will change your mind and make your fbx is ready for unreal , please let me know, I can help with that.  

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Thank You for the offer, I'll let you know if I need your help.

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Any chance you can make for unreal engine?

Unfortunately, I don't use Unreal Engine, but I plan to add FBX Animations in the future.

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No worries, I'd purchase pretty promptly when its available in FBX. whats are you thinking in terms of timing? is it days/weeks/months/TBC?

I don't fully know in terms of timing, but hopefully months. 

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i found one pack with fbx and model can export to unreal : https://igodev.itch.io/3d-sexual-animation-a

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Very nice for the price, I will purchase a second pack if you make.

Thank You! I'm glad you like the Animation Pack, I hope to make more in the future.

make it sir 

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I think we are all waiting for more! Awesome animation package, indeed! Thanks so much!